Guide directory
Crafting
Recipe, material, and preparation records for Scavland.
Use Scavland crafting to prepare survival supplies before a long route. Public notes confirm repair and maintenance items such as Glue, Gun Lube, Gun Cleaning Rods, Field Repair Kits, Sewing Kits, Moonshine and Scavenger Armor Repair Kits; food and medical crafting should be checked in the active build before relying on exact recipes.
Cooking quick reference
If you searched for how to cook in Scavland, treat cooking as a live-build check before you spend scarce supplies. The wiki can confirm the preparation flow, but exact recipe counts, cook times and station requirements still need current Early Access capture.
| Player question | Current answer | Current build / evidence status |
|---|---|---|
| Where do I cook? | Check safe camp, stash-adjacent station, workbench or any live cooking option exposed by the current build. | Current build / evidence status: station names and exact locations need direct capture. |
| What can I cook? | Use the in-game recipe list before a route; public notes support food and survival preparation but do not provide a complete safe recipe table. | Current build / evidence status: exact food results are unverified until captured in game. |
| What ingredients do I need? | Start with food, water and edible ingredients, then confirm the recipe screen before spending them. | Current build / evidence status: ingredient counts are not published here without live evidence. |
| Is the recipe current? | Re-check after each Early Access update, especially when loot balance, trader stock or crafting notes change. | Current build / evidence status: record the game version with each captured recipe. |
| What is still unknown? | Exact recipe names, station requirements, cook times and output values remain evidence-limited. | Current build / evidence status: unknown values stay marked unverified instead of guessed. |
Current version crafting checks
Current version crafting checks should start with the Update Tracker, then continue in the live workbench, camp or trader screen. Update 0.6.0 and later hotfixes can affect the practical value of cooking, medical blueprints, loot balance, trader stock and repair materials even when the broad crafting loop stays the same.
Check these before a long route:
- Cooking options for food and water planning.
- Medical blueprints and healing supply availability.
- Repair and cleaning items for weapon condition and armor recovery.
- Trader stock before spending rare ingredients or selling spare materials.
Current recipe lookup
Treat Scavland crafting as a route-preparation checklist first. Before leaving a safe stash, confirm which live recipes are available for cooking, medical supplies, gun cleaning and gear repair, then decide which ingredients are worth carrying into Zalesye. Exact ingredient counts, cook times, station requirements and restored durability are not safe to list until they are captured in the current Early Access build.
| Need | Required ingredients / status | Result to verify | Where crafted | Current build / Evidence status |
|---|---|---|---|---|
| Cooking | Food, water and edible ingredients; exact counts need live capture | Cooked food, route food or water support | Safe camp, stash-adjacent station or any live cooking option shown in game | Current Early Access build; verify before spending scarce supplies |
| Medical crafting | Bandages, AI-2, IFAK-style supplies and medical blueprints when exposed by the build | Healing item availability and recovery value | Workbench, medical blueprint source or trader screen shown in game | Current Early Access build; blueprint and recipe source need direct capture |
| Gun cleaning | Gun Lube and Gun Cleaning Rods | Weapon condition recovery or maintenance result | Live maintenance screen, stash or workbench option | Current Early Access build; do not publish condition values without capture |
| Gear repair | Field Repair Kits, Sewing Kits and Scavenger Armor Repair Kits | Armor, clothing or equipment repair result | Live repair screen, stash or workbench option | Current Early Access build; durability restored is still evidence-limited |
Recipe lookup priorities
Use the table above as the live recipe lookup path: check the required ingredient status, confirm the result shown by the game, note where the recipe is crafted, then record the game version. If a recipe is missing from the active build, treat it as unverified rather than carrying ingredients for it.
Cooking in Scavland
Cooking is part of the survival loop rather than a separate wiki category right now. If you searched for how to cook in Scavland, start by collecting edible ingredients, checking safe camp or crafting-station options, and confirming the current recipe list in game before spending scarce supplies.
Food crafting
Plan food crafting around the return trip, not just the trip out. Keep raw ingredients, water and emergency food separate from repair materials so you do not burn a useful survival item on the wrong preparation step. Exact cook times, station requirements and ingredient counts are version-sensitive and should be verified in the live Early Access build.
Medical crafting
Medical crafting matters because long routes can stack combat damage, radiation pressure and Mist exposure. Treat Bandages, AI-2, IFAK-style supplies and any medical blueprints as priority inventory checks before entering bunkers or distant areas. Do not assume a medical recipe is available until the current build exposes the blueprint, station or trader requirement.
When medical blueprints appear in a patch note, re-check both the recipe source and the recovery item itself. A blueprint can change what is worth looting, buying or carrying even if the exact ingredient counts are not public.
Survival crafting
Survival crafting covers the small items that keep a run recoverable: field repairs, cleaning supplies, armor maintenance, food, water planning and emergency healing. Build a compact kit before leaving a safe stash, then replace what you used after returning.
Armor crafting and repair
If you searched for Scavland armor, start with armor repair and durability checks before assuming a full armor recipe is available. Scavenger Armor Repair Kits and Sewing Kits are the safest confirmed maintenance terms to track, while exact armor crafting recipes, material counts and repair values still need current Early Access capture.
Before a bunker run or long Zalesye route, verify whether the active build exposes armor repair through a live repair screen, stash option, workbench or trader interaction. Record the item condition, required materials and restored durability when you test it so armor guidance stays tied to the current version instead of an outdated recipe claim.
Which tool fits which job
Gun Lube and Gun Cleaning Rods are tied to firearm maintenance. Sewing Kits and Scavenger Armor Repair Kits support equipment repair. Field Repair Kits are the broader field option; Glue and Moonshine appear as crafting materials or ingredients.
Plan your inventory
Keep maintenance items at a safe stash when they are not needed on the current trip. Exact recipes, durability restored and station requirements are not included in the public changelog, so verify those values in the active build.
If a route depends on a crafted item, test it near a safe stash first. Early Access updates can change ingredient pressure faster than a static guide can safely list exact counts.
Official links
Updated September 25, 2026.
