Scavland Beginner Guide
Quick answer
Start Scavland by planning a short Zalesye route, carrying food, water and healing, checking Grigory for basic supplies, choosing repeatable jobs such as Bandit Hunt or Mutant Extermination, and avoiding deep bunker or Mist risks until your weapon condition and return plan are ready.
Start Scavland by planning a short Zalesye route, carrying food, water and healing, checking Grigory for basic supplies, choosing repeatable jobs such as Bandit Hunt or Mutant Extermination, and avoiding deep bunker or Mist risks until your weapon condition and return plan are ready.
First route
| Step | What to do | Why it matters |
|---|---|---|
| 1 | Pick a short route through roads or settlement edges | Steam describes a larger Zalesye world with settlements, roads, territories and secrets |
| 2 | Carry food, water, Bandages and AI-2 when available | Public notes confirm Grigory sells these basics |
| 3 | Keep a weapon with enough condition for the return | Weapon condition and repair items are part of the survival loop |
| 4 | Take a repeatable job only when the route fits | Bandit Hunt and Mutant Extermination are named jobs |
| 5 | Save bunker and Mist pushes for prepared runs | Bunkers are procedural and the Mist is a major hazard |
What to loot first
Prioritize survival items before speculative valuables: Bandages, AI-2, Morphine, IFAK, Pills, food, water and repair supplies. For crafting and maintenance, public notes name Gun Lube, Gun Cleaning Rod, Field Repair Kit and Sewing Kit.
Traders to check
Start with Grigory for food, water, Bandages and AI-2. Then check Jasna for Canteens, Marco for consumables, Nadja for Screws, and Sasha before assuming the 3-Line Nagant (03) is available from that trader.
Jobs and reputation
Bandit Hunt and Mutant Extermination are named repeatable jobs. Reputation matters because Steam describes faction consequences, but exact trader-faction gates should be checked after Early Access begins.
Common mistakes
- Going too deep before planning the return route.
- Treating unverified damage, price or location charts as final.
- Ignoring food, water and medicine because weapons feel more urgent.
- Assuming old trader stock remains valid after v0.5.117 changes.
Sources
Updated August 27, 2026.
